Animation is done by moving the respective bones for legs and hand. After studying the walking cycle, the designer animated walking in 24 fps. The animation is done by rotating the bone.
For example when the left leg rotation of Z in -21, the right leg will have 21 of Z rotation, which is totally the opposite. Same goes for hands.
For example when the left leg rotation of Z in -21, the right leg will have 21 of Z rotation, which is totally the opposite. Same goes for hands.
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