Saturday, 11 November 2017

Animation in Maya software

Animation is done by moving the respective bones for legs and hand. After studying the walking cycle, the designer animated walking in 24 fps. The animation is done by rotating the bone.

For example when the left leg rotation of Z in -21, the right leg will have 21 of Z rotation, which is totally the opposite. Same goes for hands.



After setting the keyframe in timeline, the render batch is selected in between the certain time interval. After rendering the scene in JPEG. format, the frames are added in Adobe Premier Pro for compilation of frames.

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