Thursday, 2 November 2017

Game (Through the season)- progress

Another obstacle - trunk was given bullet behaviour.



For collecting items, the code used was - characater on collision with object - destroy.



code:



For enemy in level 2:

ladybug was given double sine behaviour, one that moves horizontal and vertical to make the level harder than level 1.

The properties for behaviour:

For bee (enemy), that moves across the layout in a sine movement, was given 3 behaviours : wrap (layout), bullet and sine.

Properties:

Code:

event:

bee is on screen.
system- trigger once.

action: set bullet enabled.

set angle and set sine active.


For obstacle -scissors falling from up to down, bullet behaviour is added.

Code:


For another obstacle- watering can, sine behaviour is added.

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