Game 3: Kim Possible: A sitch in Time
Introduction
A sitch in time is a game created based on Kim Possible Disney Tv Cartoon Series. Genre of this game is platform game.
Storyline
Kim Possible travels in the past to stop the villain from crushing her spirit. She was designed as she is in her childhood phase and teenage phase as game progresses.
Character design
Kim possible
Kim is in her childhood, where she is wearing a blue dress and has ponytails. She also has marks on her face. She wears blue shoes.
Other character: Ron - Ron is also appears as child and wears red shirt and blue short pants with
black shoes. He was at the end of level 1.
Controls:
Arrow keys are used:
Up- jump
Down- crouch
Left -moves left
Right- moves right
Spacebar - activates lever, switch
Other features:
Life Bar: Shows Kim's life
Timer: Each level is given 2 min to finish that level by the player.
Extra lives: Kimmunicators are picked for extra lives.
Cuddle buddies: For points
Object design
Interactive objects: Lamp, Lever, Switch
Helpful objects: Block, ball to reach higher ground
Other objects: Kimmunicators, Cuddle buddies
Platform to jump from one to another:
Obstacles design:
Level 1:
Sleeping babies
Level 3:
Laser beam
Metallic platform: avoid self from falling down through space between them
Enemy design:
Level 1:
K-villain that throws ball on Kim.
Another villain that jumps and make the blocks fall on her.
Level 2:
Monkey
Villain who uses water gun and shoots
Level 3: Last boss - Guardian of Satsuma
Level 1: Little Angel's Pre-school
Kim needs to get out of the classroom to meet pre-K Ron at the playground.
Environment design:
Takes place in a pre-school that is colourful and has many blocks. Drawings are paste on the wall and it ends with door that leads to playground.
Level 2: Little Angels Pre-School Playground
Young Kim nees to cross the playground to meet the present Kim, by avoiding obstacles and villains.
Environment design:
Playground that has see saw, slides, fence, trees, etc.
Level 3: Paisley Mansion Vault
Kim need to cross all the lasers and need to defeat the Guardian of Satsuma by switching on the switch. The laser will burn the villain.
Environment design:
Takes place in a place that has many switches, moving planes and red laser beams.
Achievement:
Gaming Experience:
It was fun to play, and the level was getting harder as progressing. The use of arrows is difficult when it comes to jumping from one plane to plane without falling down to death. The graphic was nice and beautiful. The idea of putting interactive objects is brilliant and suits well for children to play this game. The game designed as per storyline of the real cartoon series was a nice idea since it mimics the story and stimulates the player to play this game to help Kim to defeat the villain.
Reference:
Krazyness12345, 2008, KP: A sitch in Time-past, youtube, accessed on 9th September 2017, url: https://www.youtube.com/watch?v=J9dOdNxUXSg
Introduction
A sitch in time is a game created based on Kim Possible Disney Tv Cartoon Series. Genre of this game is platform game.
Storyline
Kim Possible travels in the past to stop the villain from crushing her spirit. She was designed as she is in her childhood phase and teenage phase as game progresses.
Character design
Kim possible
Kim is in her childhood, where she is wearing a blue dress and has ponytails. She also has marks on her face. She wears blue shoes.
Other character: Ron - Ron is also appears as child and wears red shirt and blue short pants with
black shoes. He was at the end of level 1.
Controls:
Arrow keys are used:
Up- jump
Down- crouch
Left -moves left
Right- moves right
Spacebar - activates lever, switch
Other features:
Life Bar: Shows Kim's life
Timer: Each level is given 2 min to finish that level by the player.
Extra lives: Kimmunicators are picked for extra lives.
Cuddle buddies: For points
Interactive objects: Lamp, Lever, Switch
Helpful objects: Block, ball to reach higher ground
Other objects: Kimmunicators, Cuddle buddies
Platform to jump from one to another:
Moving plane:
Obstacles design:
Level 1:
Sleeping babies
Level 3:
Laser beam
Metallic platform: avoid self from falling down through space between them
Enemy design:
Level 1:
K-villain that throws ball on Kim.
Another villain that jumps and make the blocks fall on her.
Level 2:
Monkey
Villain that throws ball
Level 3: Last boss - Guardian of Satsuma
Level 1: Little Angel's Pre-school
Kim needs to get out of the classroom to meet pre-K Ron at the playground.
Environment design:
Takes place in a pre-school that is colourful and has many blocks. Drawings are paste on the wall and it ends with door that leads to playground.
Level 2: Little Angels Pre-School Playground
Young Kim nees to cross the playground to meet the present Kim, by avoiding obstacles and villains.
Environment design:
Playground that has see saw, slides, fence, trees, etc.
Level 3: Paisley Mansion Vault
Kim need to cross all the lasers and need to defeat the Guardian of Satsuma by switching on the switch. The laser will burn the villain.
Environment design:
Takes place in a place that has many switches, moving planes and red laser beams.
Achievement:
It was fun to play, and the level was getting harder as progressing. The use of arrows is difficult when it comes to jumping from one plane to plane without falling down to death. The graphic was nice and beautiful. The idea of putting interactive objects is brilliant and suits well for children to play this game. The game designed as per storyline of the real cartoon series was a nice idea since it mimics the story and stimulates the player to play this game to help Kim to defeat the villain.
Krazyness12345, 2008, KP: A sitch in Time-past, youtube, accessed on 9th September 2017, url: https://www.youtube.com/watch?v=J9dOdNxUXSg
No comments:
Post a Comment