Game 1: Disney's Ducktales
Introduction
Ducktales is a platform based video game developed by The Walt Disney Company, Capcom on 1989 based on Disney animated cartoon called Ducktales. The consoler will be Nintendo Entertainment System and designed by Yoshinori Takaneka, Nobuyuki Matshushima, Tokuro Fujiwara, Keiji Inafune, Naoya Tomita, Hironori Matsumara, and Miki Kijima. Music is composed by Hiroshiga Tonomura. (retrogames.cz, 2017)
Storyline
Scrooge McDuck (player) will explore across the world in 5 different places (5 levels) in search for the 5 treasures to become the richest duck in the world. His weapon will be his cane that used for jumping, breaking objects and to attack the enemies. Along his way, he will be gathering diamonds, gold, and ice cream to restore his health. There will be secret passages, undergrounds in this game. At the end of each level, he will be defeating the bosses to collect the treasure. After all the 5 treasures collected, he will be facing the final big boss to get back the stolen treasures.
Character Design
Scrooge McDuck (Player)
Launchpad McQuack (for hints)
Louie, Dewey, Huey
Levels
There are 5 levels in this game. The levels is not ordered 1-5 but player can choose any level they want and reaccess back any level to get the key, etc.
The Amazon
Environment design: Forest that has many trees, bushes, grass, blue sky, brown ground, undergrounds
Enemy design: Throught the path in this platform, there are several small enemies, the player has to face and cross them. Some of them are gorilla, bee, fox, carnivorous plant/flytrap, snake, spider
Objects: Gold, Bush, Chest that contains ice cream/gold, Rock, Vines, ancient pillars
Colour used: Green, Blue, Brown, Grey, Black
Final treasure design for this level:
Transylvania
Environment design: An old building in translyvania (dracula-related place) that has grey wall, brown reddish bricks, grey pillars, windows, door.
Enemy design: Flying white ghost, Mummy, Skeletal ducks
Objects: Treasure chest, mirror than can transport to other place, rope,cannon ball, black coffin with 'RIP' written on it, white rocks, knight armorsuits, illusionary walls, trolley
Colour used: Dull colours, Grey, Brown, Dusky yellow, dirty green, white, black
Last treasure design for this level:
African Mines
Environment design: Takes place in a mine which has soil down and above
Enemy design: Snail, bats, flytrap, bouncing duck
Objects: carton, chain, treasure chest, rolling ball
Colour used: brown, dirty green, grey
Last treasure design for this level:
The Moon
Environment design: Takes place on moon where rock can be seen and black night sky with stars and planets. Also has spaceship background.
Enemy design: Alien, Robotic jet pack using Duck, Octopus, electrical spikes
Objects: White rocks, moving plane
Colour used: Grey, White, Black, Green, Blue
Last treasure:
The Himalayas
Environment design: Snow mountains where there are blue and white snows everywhere, and ice, sky with clouds
Enemy design: Rabbit, Spider, Skating 'mask-wearing' duck, Human like monkey
Objects: Sharp glacier ice, rope, invisible holes for underground, secret power-ups, square shaped
ice, Rolling blue ball
Colour used: Light blue, White, Black, grey, dark blue
Last treasure design for this level:
Enemy Design
Last boss in Amazon: The enemy is an ancient statue/totem that made up of grey metal and has eye
that blinks light when player hits it.
Last boss in Transylvania: A female duck which has dracula featured like sharp teeth and can fly has
wings), It wear white shoes, and pink shirt and has 'Cleopatra'-like hair.
Last Boss in African Mines: A snail that given features like big nose, white beard, crown, wand, necklace and can roll.
Points/ Calculation of total diamonds/Achievement:
Money/gold collected
Health point : 5/5
Life chance: represents life
Total clearance of all the explored levels
Time given to solve a level: 600s
Common design for all levels:
Money
Gold
Money
Treasure chest
Ice cream to restore HP
Treasure chest for treasure
Gaming Experience
The game was fun to play as well as tricky to escape the obstacles and one may fail many times before the person finally find a way to finish the game. The game has many level from easy to hard. The character design is based on Disney's cartoon and recognizable. Sound is also plays important part as main theme song differs for every level and also at the final boss dungeons. The theme is logical and colour used is real colour according to the specific place, for example snow is white in colour not green. This game may take 2 hours to finish.
From this game analysis, I understand how a game is designed from storyline, character design, enemy design, background design, object design, description, hints, point board design and etc.
Reference
Retrogames ez, 2017, Disney's Ducktales(NES), retrogames.cz, accessed on 9th February 2017, url: http://www.retrogames.cz/play_157-NES.php?language=EN
Press The Buttons, 2017, Scrooge McDuck Then and Now, pressthebuttons.com,accessed on 9th February 2017, url: http://www.pressthebuttons.com/2013/03/scrooge-mcduck-then-and-now.html
Various For, 2013, Duck Tales (NES) Complete Walkthrough,Youtube, accessed on 6th September 2017, url: https://www.youtube.com/watch?v=C_DdJYsvuUs
Introduction
Ducktales is a platform based video game developed by The Walt Disney Company, Capcom on 1989 based on Disney animated cartoon called Ducktales. The consoler will be Nintendo Entertainment System and designed by Yoshinori Takaneka, Nobuyuki Matshushima, Tokuro Fujiwara, Keiji Inafune, Naoya Tomita, Hironori Matsumara, and Miki Kijima. Music is composed by Hiroshiga Tonomura. (retrogames.cz, 2017)
Storyline
Scrooge McDuck (player) will explore across the world in 5 different places (5 levels) in search for the 5 treasures to become the richest duck in the world. His weapon will be his cane that used for jumping, breaking objects and to attack the enemies. Along his way, he will be gathering diamonds, gold, and ice cream to restore his health. There will be secret passages, undergrounds in this game. At the end of each level, he will be defeating the bosses to collect the treasure. After all the 5 treasures collected, he will be facing the final big boss to get back the stolen treasures.
Character Design
Scrooge McDuck (Player)
Figure 1: McDuck (Pressthebuttons.com, 2017)
Role: Player will be this character to move around, cane is used to attack the enemy and to jump on
thorns. This character designed on 1980's in which pixelation can be seen. The McDuck has
blue eyes, red shirt, black hat, and yellow cane.
Figure 2: Launchpad McQuack (Pressthebuttons.com, 2017)
Role: The helper, hints giver or transporter depends on which level. The design of McQuack has tall, builded body, with big beak, red clothes, white pants and a black cap.
Figure 3: McQuack transporting the McDuck
Figure 4: Louie, Dewey, Huey (Pressthebuttons.com, 2017)
Role: Hints giver. The design of these character has the same face and body but differentiated with the colour of shirts, green, blue and red. The character has a hat, round face, blue oval eyes, short body, with peach colour legs.
Levels
There are 5 levels in this game. The levels is not ordered 1-5 but player can choose any level they want and reaccess back any level to get the key, etc.
The Amazon
Environment design: Forest that has many trees, bushes, grass, blue sky, brown ground, undergrounds
Enemy design: Throught the path in this platform, there are several small enemies, the player has to face and cross them. Some of them are gorilla, bee, fox, carnivorous plant/flytrap, snake, spider
Objects: Gold, Bush, Chest that contains ice cream/gold, Rock, Vines, ancient pillars
Colour used: Green, Blue, Brown, Grey, Black
Final treasure design for this level:
Transylvania
Enemy design: Flying white ghost, Mummy, Skeletal ducks
Objects: Treasure chest, mirror than can transport to other place, rope,cannon ball, black coffin with 'RIP' written on it, white rocks, knight armorsuits, illusionary walls, trolley
Colour used: Dull colours, Grey, Brown, Dusky yellow, dirty green, white, black
Last treasure design for this level:
African Mines
Enemy design: Snail, bats, flytrap, bouncing duck
Objects: carton, chain, treasure chest, rolling ball
Colour used: brown, dirty green, grey
Last treasure design for this level:
The Moon
Environment design: Takes place on moon where rock can be seen and black night sky with stars and planets. Also has spaceship background.
Enemy design: Alien, Robotic jet pack using Duck, Octopus, electrical spikes
Objects: White rocks, moving plane
Colour used: Grey, White, Black, Green, Blue
Last treasure:
Environment design: Snow mountains where there are blue and white snows everywhere, and ice, sky with clouds
Enemy design: Rabbit, Spider, Skating 'mask-wearing' duck, Human like monkey
Objects: Sharp glacier ice, rope, invisible holes for underground, secret power-ups, square shaped
ice, Rolling blue ball
Colour used: Light blue, White, Black, grey, dark blue
Last treasure design for this level:
Enemy Design
Last boss in Amazon: The enemy is an ancient statue/totem that made up of grey metal and has eye
that blinks light when player hits it.
Last boss in Transylvania: A female duck which has dracula featured like sharp teeth and can fly has
wings), It wear white shoes, and pink shirt and has 'Cleopatra'-like hair.
Last Boss in African Mines: A snail that given features like big nose, white beard, crown, wand, necklace and can roll.
Last Boss in Himalayas: Aggressive snow bear that hit the walls and snow ball falls down, Player must avoid the snowballs and kill the bear with cane.
Last boss in The Moon: A greyyish coloured rat that jumps.
Other big boss to finish the game: Dracula duck
Money/gold collected
Health point : 5/5
Life chance: represents life
Total clearance of all the explored levels
Time given to solve a level: 600s
Common design for all levels:
Money
Gold
Money
Treasure chest
Ice cream to restore HP
Treasure chest for treasure
Gaming Experience
The game was fun to play as well as tricky to escape the obstacles and one may fail many times before the person finally find a way to finish the game. The game has many level from easy to hard. The character design is based on Disney's cartoon and recognizable. Sound is also plays important part as main theme song differs for every level and also at the final boss dungeons. The theme is logical and colour used is real colour according to the specific place, for example snow is white in colour not green. This game may take 2 hours to finish.
From this game analysis, I understand how a game is designed from storyline, character design, enemy design, background design, object design, description, hints, point board design and etc.
Reference
Retrogames ez, 2017, Disney's Ducktales(NES), retrogames.cz, accessed on 9th February 2017, url: http://www.retrogames.cz/play_157-NES.php?language=EN
Press The Buttons, 2017, Scrooge McDuck Then and Now, pressthebuttons.com,accessed on 9th February 2017, url: http://www.pressthebuttons.com/2013/03/scrooge-mcduck-then-and-now.html
Various For, 2013, Duck Tales (NES) Complete Walkthrough,Youtube, accessed on 6th September 2017, url: https://www.youtube.com/watch?v=C_DdJYsvuUs
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